Heartwoodsetting-wiki review

2025-8-28

through-a-song-darkly · faerrin · 58 proposed pages

create

Augers

Bestiary/Augersunknowncreature

Facts to incorporate

  • Augers are creatures created through a divination ritual; feeding them improves the divination.

An auger is spherical, spike-laden sprites created from a magical rite powered with the bones of the freshly deceased.

Often used in dark magics related to soothesaying.

approved
create

Tywelwyn

Bestiary/Tywelwynresolvedcreature

Facts to incorporate

  • Tywelwyn is a male sprite.
  • Tywelwyn operates a roller rink and has been driven mad, likely by sounds transmitted into his head.

Nothing written yet — open the Edit tab and write the page from the facts above.

rejected
create

Ugathal

Bestiary/Ugathalresolvedcreature

Facts to incorporate

  • Ugathal are pink, fleshy creatures resembling naked mole rats with featureless faces whose eyes sink into sockets and other facial features melt off into the skin.
  • When transforming, Ugathal grow about a foot and a half in size and their clothes melt into their body.
  • A proboscis grows from an Ugathal's featureless face to drain blood from victims.
  • Ugathals do not feel pain and their bodies lose form when damaged; their flesh is stringy with no blood inside, just more flesh.

Ugathal, in their inert form, are pink, fleshy creatures made of ropes of muscle and sinew twisted into a vaguely humanoid shape. They can steal the bodies of their victims, extracting the flesh off a corpse and wearing it as disguise.

approved
create

goblinoid

Bestiary/goblinoidunknowncreature

Facts to incorporate

  • Goblinoids in this area of the city work in factories and wear workman's attire.

Nothing written yet — open the Edit tab and write the page from the facts above.

rejected
rewrite

Austrene

Geography/Austrene/indexresolvedplace

Facts to incorporate

  • Austrene is a country where Belvedere is located.

Austrene is a country in the clouds, defined by jagged peaks and sprawling glaciers. Its pristine slopes and otherworldly beauty attract visitors from across the continent, while its high-altitude observatories attempt to glean knowledge from the slip. Austrene is a land split right down the middle -- cozy alpine touristry on one side and advanced philosophical and technological contemplation on the other.

Affluent tourists from all over Edan make the trek to Austrene for snow sports like skiing and hiking and the natural geothermic springs dotting the mountainside. The native Austrenites have capitalized on this in recent years, building palatial lodges and jacking up prices. Austrene has gained a reputation for being where the rich and powerful come to play, and its government and people have certainly not discouraged that notion from spreading.

Just on the other side of the lift-dotted peaks are the observatories of Belvedere, peering into the endless slip where the firmament is thinnest. Supported by the revolving door of wealthy patrons that visit the country, philosophers and researchers devoted to the Watcher and the Pulse devote themselves to contemplation and study.

Austrene is technically a kingdom, complete with a king, but like most else here, the royal family has become more attraction than power. In practice, the country is led by the Provost of Belvedere and a handful of oligarchs that control most of the resorts (and their land).

Belvedere Heart Chat Log
(BLV Clear Air Turbulence signal sequence file №12-877-61)

[swept-to-tightbeam, M16.4, @ts862.03.13.254.15.188]
pBLV Clear Air Turbulence#CT
pBLV Nervous Energy#NE
pBLV Prime Mover#PM

CT> Strange firmament thinning above outpost C12.
CT> Take a look:
CT> [skein broadcast, L//info,
         received @ts862.03.13.254.15.189]

NE> Inconsistent with predictions, bad actor?

CT> Opacity was unchanged, definitely purposefully hidden.

NE> What about outside of prime space?

CT> ...
CT> Confirmed, thinning across s68-v12.

PM> Significant developmental anomaly, time to escalate.

CT> Acknowledged, forwarding to Provost, assoc. fane.
CT> [skein broadcast, L//warn,
         received @ts862.03.13.254.15.192]
rejected
rewrite

Black and White

Geography/Black and White/indexresolvedplace

Facts to incorporate

  • Black and White is an organization that issues badges.

The Black and White is a world separate from Færrin but connected to it through the Pharos.

rejected
rewrite

Sin and Tonic

Geography/Calaria/Hallia/Sableclutch/Sin and Tonicresolvedplace

Facts to incorporate

  • Sin and Tonic is a pub that is a Fane sustained by the heart Gin Soaked Rag.
  • Sin and Tonic is a single-floor building with no second floor.
  • Sin and Tonic has a garage.
  • The beds at Sin and Tonic are not particularly comfortable, roughly two-star hotel quality.
  • Sin and Tonic is located in a not-particularly-well-to-do commercialized area of Hallia, one of the poorer parts of the city.

The Sin and Tonic is a bar in Sableclutch. Owned by Illmari Vaino, it's the current headquarters of Iconoclasm.

The interior is dingy and dark, and Illmari keeps incense censors burning tobacco hanging from the ceiling during operating ours. The main serving area is a large rectangular room with booths along the walls and a bar in the center. The left exit leads to the workshop and garage, the right exit leads to the stockroom and armory, and the back exit leads to bedrooms and an office.

Unlike many a Fane — its walls sustained by a Heart rather than mere brickwork — the Sin and Tonic makes no pretence of grandeur: the sleeping quarters are tucked at the back on the same level as the bar, the beds hovering somewhere around two-star comfort on a generous night. The twins are the greater draw for those in need, skilled enough to brew healing potions, though they run nothing so formal as a shop — bring your own components, or don't bother asking. A supermarket a few blocks off covers the more mundane resupply.

rejected
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Sableclutch

Geography/Calaria/Hallia/Sableclutch/indexresolvedplace

Facts to incorporate

  • Sableclutch is a district in Hallia that contains a scrapyard.
  • Sableclutch is a scrapyard located in the Sableclutch neighborhood of Hallia.
  • Sableclutch is located voidward and downward from Hallia's city center, in an undeveloped factory area.
  • Sableclutch is a neighborhood in Hallia.
  • Sableclutch has many churches, mostly dedicated to the Host and a smattering of other gods.
  • Sableclutch is a junkyard that gives jobs to anyone willing to do them.
  • Sableclutch contains a giant crusher.

Sableclutch is a poorer neighborhood at the southernmost point of Hallia. Hugging the south bank of the Fousan River, Sableclutch is dominated by the dockworkers and warehouse employees that ply their trade on the river. The district is somewhat overlooked by the rest of the capital -- whilst many of the goods that enter into the city start their journey in Sableclutch, the power centers of the Orgs that manage it are found elsewhere.

Sableclutch Scrap is Copperjaw's operation — a dwarven man whose yard sits amid the winding, unenforced streets of the district, where trucks hauling between factories and scrapyards move more or less as they please, and the factory floors they service are worked in no small part by goblinoid labour.

rejected
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Hallia

Geography/Calaria/Hallia/indexresolvedplace

Facts to incorporate

  • Hallia is a city with multiple districts and a tram/trolley public transit system.
  • Strong magic in Hallia prevents travel between districts without using the public transit system.
  • Hallia has three police organizations that offer bounties for outstanding warrants.
  • Hallia is a city with a river running through it.
  • Hallia has public transportation including trams.
  • Hallia is built across different strata or levels along a horizon.

Movement between districts is not a matter of simply walking — the Host's magic enforces the boundaries, and residents who wish to cross them must do so aboard the Horizon, Hallia's public tram system, which threads together the city's neighbourhoods and strata along a single named route. The starward end of that route tells its own quiet story of disappointment: buildings thrown up in anticipation of a boom that never came when the line was first laid, and left to age poorly ever since. Voidward, the calculus runs differently — factories crowd the riverbank and discharge freely into the water, and despite sitting geographically close to the city centre, the district remains largely undeveloped and almost entirely unresidential, as though the city has simply declined to look in that direction. Three separate police organisations operate across Hallia, each posting their own bounties for outstanding warrants — a jurisdictional tangle that says something about how unified the city is not.

rejected
create

Fifth Ave

Geography/Fifth Ave/indexunknownplace

Facts to incorporate

  • Fifth Ave is a street with upscale jewelry shops and high-end residential areas on the east side of a city.

Nothing written yet — open the Edit tab and write the page from the facts above.

rejected
rewrite

Færrin

Geography/Færrinresolvedplace

Facts to incorporate

  • Færrin is a place associated with pug people.

The countless worlds across the Astra share little in common -- different gods, different celestial bodies, and different magical phenomena cause any one person's experience to be wholly unique across the vast tapestry of the universe. The solitary thread that ties everyone and everything in the Astra together is magic.

Magic is pervasive in this universe and a fact of life everywhere, save one small planet near the galaxy's core. Until recently, Færrin was alone. No magic diffused the world, no gods walked the planet, and no stars lit its sky. It was, in a word, mundane.

For hundreds of thousands of years, the people of Færrin lived believing they were alone in the universe. As it turns out, life with the certainty that there's nothing out there is not much different than life with the certainty that there is. The Færrish people lived, died, built civilizations, and let them crumble in much the same way as anyone else anywhere else. Life happened, unfettered.

The Mundane Færrish

Before magic was introduced to Færrin, the only sentient life on the planet was human. Afterward, more than half of the humans found themselves taking on new traits, spurred by the sudden influx of magical energy. Magic beasts with sentience also appeared throughout the planet. Perhaps this is unimportant to modern life, but it's an interesting tidbit for researchers trying to find what encourages intelligence in the Astra.

The world of Færrin is the setting for this campaign.

rejected
create

Masque District

Geography/Masque District/indexresolvedplace

Facts to incorporate

  • The Masque District is a district in the city where tourists stay and where hotels are located.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

The Undertable

Geography/The Undertable/indexunknownplace

Facts to incorporate

  • The Undertable is a pawn shop located in Star 12, down the horizon in Hallia.
  • The Undertable is a narrow building squeezed between two former homes, with a handwritten sign and no display windows.
  • The Undertable sells appliances, jewelry, radios in various states of deconstruction, and firearms.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

starward

Geography/starward/indexresolvedplace

Facts to incorporate

  • Starward is an area down the horizon in Hallia that is seedier and less well-maintained than the central areas.
  • Starward was built up with buildings expecting a boom from the tram line that never materialized, and has not been maintained over the past few decades.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
rewrite

Belvedere

Org/Belvedereresolvedorg

Facts to incorporate

  • Belvedere has more Fanes than most places, and hearts exist more frequently there as part of the hierarchy.
  • Most Fanes in Belvedere are not combined areas.
  • Belvedere is a faction that includes academic fellows and archivists.
  • Anzu's family is involved in different areas of the Belvedere faction.
  • Belvedere is, among other things, a school where children receive education.
  • Belvedere is located in Austrene.
WatcherReligious

What do you get when a spy, a scholar, and a sliver of divine will walk into a bar? The lead-in to a bad joke, indeed, but also the great enclave of Belvedere.

Belvedere is one of the great old Orgs, founded soon after the Dark Ages ended and Aurelia brought the Gods' graces to Færrin. The Watcher gave the first Provost a mandate to chronicle the planet as it was, is, and will be. The first Provost journeyed to the peaks of the highest mountains on the planet, such that his view of the Watcher's sky would be unimpeded and Færrin's ground would be clear. There, in Austrene, he founded the first chancery of Belvedere, a public forum for studying the natural world and recording any newfound knowledge.

What Have You Become?

No mortal-built structure is permanent, and Belvedere is no exception. Thanks to outside pressures, what began as a simple fact-recording outfit quickly ballooned into so much more. While the first Provost and his like were content to sequester themselves away from the rest of the world, the promise of powerful secrets was too much of a lure for other Orgs.

Belvedere was beset by those who would crack it open and harvest any power they might find within. To survive, it changed. First came political meddling -- members of the Org who would learn people instead of things. After all, the people of Færrin are just as crucial to its history as natural events. Socialites and spies from Belvedere would enter high society and fight proxy wars, turning their enemies against each other and spreading discontent.

Second came the Hearts, slivers of sentient divine energy gifted by the Outer Gods. As Belvedere expanded, so too did its data availability. Before long, the quantity of information far outstripped their ability to process it. The Hearts had no such issues and could easily connect seemingly disparate data points. Quickly, the Hearts became coordinators and leaders within the Org, and in the modern day, many report to a Heart alongside (or instead of) another person.

Now, a member of Belvedere has a few paths to take. They could join the ranks of the academics, studying natural phenomena. They could become archivists, recording history's ebb and flow. They could be aristocrats, moving through polite society like a fish through water. Finally, they could be arcanists, working closely with the Hearts and their divine machinery.

Few places in Austrene concentrate Fanes and Hearts as densely as Belvedere — the Hearts folded into the city's hierarchy as an additional layer rather than an afterthought, which lends the place an unusual spiritual texture. That the city doubles as a school, with children receiving a proper education alongside whatever else Belvedere demands of them, only deepens the sense that power here is being quietly cultivated from the ground up.

pending
create

Blackline

Org/Blackline/indexunknownorg

Facts to incorporate

  • Blackline is a private law enforcement company that polices the nicer parts of the city.
  • Blackline requires a paid subscription for their law enforcement services.
  • Blackline officers wear full uniforms and carry batons.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Chorath

Org/Chorath/indexresolvedorg

Facts to incorporate

  • Chorath is a large tire company.
  • The Chorath is a restaurant and city-rating guide similar to the Michelin Guide, produced by Chorath.
  • Cities must pay the Chorath to come and evaluate them.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Church of Riostad

Org/Church of Riostad/indexunknownorg

Facts to incorporate

  • The Church of Riostad is a religious organization.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
rewrite

Concordia

Org/Concordiaresolvedorg

Facts to incorporate

  • Concordia is a major conglomerate comparable to LG, GE, or Samsung that manufactures appliances and home-facing products.
  • Concordia works to ensure all consumer-facing hearts have consistent branding.
CompelledMercantile

With the rapid technological advancement in Færrin these past few centuries, one can almost forget the underlying magic backbone of the continent. Electricity may be commonplace now, but just 40 years ago, if one needed to see at night, they burned whale oil or summoned a light spirit. Long-distance communication happened by familiar, not by radio signal, and a "refrigerator" was a box with a thermal stabilizer enchantment.

As these new advancements made creature comforts cheaper, much of the old guard found itself obsolete. No one would pay an arm and a leg for a pair of sending stones when you could buy walkie-talkies for pennies on the dollar in your local general store (not to mention phones, which weren't bound to a single receiver!)

This rapid change in the status quo may have toppled many former giants, but some Orgs knew how to capitalize on the volatility. Enter Concordia. Some breakthroughs in what would be called the "assembly line" and a hard pivot from scrolls to dishwashers, freezers, and air conditioners meant that when the wave of the future hit Calaria, it had Concordia's name on it.

Their secret? Just use their magic prowess earlier in the production chain! Concordia employs skilled mages of all creeds to design and build their assembly lines. Steel that twists itself into shape! Self-assembling motors! And why stop at household appliances when they already have the workforce? They make watches, televisions, and construction machinery, too! If you can buy something, Concordia probably makes it.

Where Concordia distinguishes itself is in the shop floor — a consumer-goods giant in the mould of the great home-product conglomerates, it turns its hand to appliances and domestic wares, and polices its branding with unusual rigour; any Fane it maintains across multiple Hearts is kept to a uniform aesthetic, so that a Concordia storefront in one district is near-indistinguishable from one found streets away in another.

pending
rewrite

Dura Oil-Drinker

Org/Iconoclasm/People/Dura Oil-Drinkerresolvedperson

Facts to incorporate

  • Dura Oil-Drinker is a mechanic.
Orc

Dura Oil-Drinker is a mid-40s orcish woman, with dark green skin. She has two tusks on her bottom jaw, but one has been cut off and sanded to a stump. She has curly black hair, and wears mechanics overalls and dark welding goggles. She has a small raiment of the Host.

Dura is Iconoclasm's resident gearhead. She maintains the company car, handles contacts with outside organizations, and manages the group ledger. She was the first to join Iconoclasm back when Illmari founded it.

Known across the district as a mechanic of some repute, Dura Oil-Drinker keeps the kind of company that gets things running again.

pending
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Gin Soaked Rag

Org/Iconoclasm/People/Gin Soaked Ragresolvedperson

Facts to incorporate

  • Gin Soaked Rag is the heart of the Sin and Tonic.
  • Gin Soaked Rag appears as a suit vest and dress pants with a twisted-up dish rag for a head.
  • Gin Soaked Rag works the bar and cooks at the Sin and Tonic, though it has not mastered cooking human food as well as Illmari Vaino has.
Heart

Gin Soaked Rag, or Ginny for short, appears as a 6-foot-tall dishrag wearing a three-piece suit. The arms of the suit float in the air and end in gloves with mobility, despite the fact that the dishrag only occupies the center of the suit. His face is formed by the dishrag scrunching up, and when he moves some liquid appears to bead at the edges.

Ginny is the Heart that maintains the Sin and Tonic fane. He's friends with Illmari and the rest of Iconoclasm, and is considered by most to be part of the team, despite his inability to leave his position behind the bar.

The Gin Soaked Rag is, in truth, Ginny — the Heart of the Sin and Tonic, manifesting as a suit vest and dress pants with a twisted dish rag where a head ought to be, wringing and craning itself toward whoever has just walked in. Ginny works the bar and can turn a hand to cooking, though those with a preference for human food are better served waiting on Illmari.

pending
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Illmari Vaino

Org/Iconoclasm/People/Illmari Vainoresolvedperson

Facts to incorporate

  • Illmari Vaino is the founder of Iconoclasm.
Half-Elf

Illmari is a late-60s half-elf male, with black, slicked back hair and scars on his face. He has a raiment of the Host.

Illmari is the current proprietor of the Sin and Tonic and the founder of the mercenary group Iconoclasm. He was one of the first to capitalize on hearing the Voidsong, collecting like-minded people to investigate its source and meaning.

The founder of Iconoclasm, Illmari Vaino is better known around Sin and Tonic as a cook — a tension between those two identities that those who know him tend not to press on.

pending
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Iconoclasm

Org/Iconoclasm/indexresolvedorg

Facts to incorporate

  • Iconoclasm is a religious organization that functions as an orphanage.
  • Iconoclasm was founded by Illmari Vaino.
  • Iconoclasm is subject to rumors that it employs children.
  • Iconoclasm is an organization with which Johnny is affiliated.
Research

You weren't the only one who heard the Voidsong in your dreams. Many like you seek to understand the song and why they were selected to listen to it. The most well-known group working to delve the song's secrets is a mercenary group, Iconoclasm.

Before the Voidsong, Iconoclasm was a small-time freelance group operating out of Hallia. When the dreams started, its founder Ilmari Vaino was among the first to hear the song. Soon after, other group members heard the song until, by chance, Iconoclasm had the highest concentration of listeners on the continent. This snowballed as listeners from other Orgs joined, hoping to get answers. Now, Orgs from all over have donated staffing and funding to Iconoclasm as a show of goodwill to the unknown and as a way to prevent others from getting an advantage.

You're a recently joined member of Iconoclasm, either loaned by another Org or joined independently.

Their base of operations is the Sin and Tonic, with a company car available to members who need it.

pending
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Prime Meridian

Org/Prime Meridian/indexresolvedorg

Facts to incorporate

  • Prime Meridian Meridian, also called Zero, is a wealthy area of the city where residents can afford cars and public transit does not reach.
HostMercantile

Prime Meridian holds the lofty title of being the only Org to perform a coup -- and a bloodless one to boot. PM started as a small transportation company back when a horse-pulled tram was the height of public transport. Forster Cain, its founder, used PM to build the first rail system in a deal with Calaria's then-king. One contract became many, and Prime Meridian was soon an infrastructure giant; it was impossible to walk on a road or take a train in Calaria that wasn't built and maintained by Prime Meridian.

By the time the Calarian royals had realized they had outsourced their entire logistic network it was too late. In a joint announcement with the Iridescent Church, Cain declared the dissolution of royal rule. The king of Calaria found out at the same time as everyone else. Seeing that he had lost the Church's support and could not escape, the king stepped down.

In the old aristocracy's place, Cain and the Church founded the Council that now rules Calaria. Now, years after Cain's death, the Council remains in power and Prime Meridian still build the roads and operates the trains that connect most of Færrin.

The tram itself is operated by Prime Meridian, though the wealthy residential pocket around Prime (Zero) station sits conspicuously beyond its reach — residents there are assumed, by whoever made that decision, to have no need of public transport.

pending
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Pyrelight

Org/Pyrelight/indexresolvedorg

Facts to incorporate

  • Pyrelight is associated with Embercall Industries, which is the commercial name used on bills of materials.

Operating under the corporate banner of Embercall Industries, Pyrelight keeps its commercial interests at arm's length from its factional ones — at least in appearance.

pending
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Tywelwyn Leatherhide

Org/Roundhat Gang/People/Tywelwyn Leatherhideresolvedperson

Facts to incorporate

  • Tywelwyn Leatherhide is associated with the Roundhat Gang and was opening a roller rink.
Deerfolk

Tywelwyn is a 6'11" deerfolk, with dappled brown fur and tall, branching antlers. His muscles are far larger than could be achieved without magical or chemical intervention, and his skin is hot enough that his sweat sizzles as it's produced.

He is the founder and leader of the Roundhat Gang, a protection racket in Sableclutch. He was rumored to have gone crazy, hearing voices, but it appears that he's struck a deal with someone in Pyrelight. Formerly unable to wield magic, he now pilots a simulacrum to work on his behalf.

pending
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Roundhat Gang

Org/Roundhat Gang/indexresolvedorg

Facts to incorporate

  • The Roundhat Gang runs a roller rink.

The Roundhat Gang is a protection racket in Sableclutch. Its run by Tywelwyn Leatherhide out of The Crowded Flea. Recently, it appears to have established some kind of partnership with Pyrelight.

Under Tywelwyn Leatherhide, the Roundhat Gang operates with whatever authority its leader's reputation can command.

pending
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RunGunners

Org/RunGunners/indexresolvedorg

Facts to incorporate

  • The RunGunners are a famous group of mercenaries and guns for hire.
  • The RunGunners possess a city in the middle of a desert sustained as one large Fane maintained by many hearts with different personalities that clash constantly.
Martial

The RunGunners toe the line between upstanding armored transport and hooligans with too-fast cars and too-itchy trigger fingers. If you need something (or someone) to get somewhere in one piece, you hire a RunGunner convoy. Famously, part of their delivery guarantee is a live scry of their transport, with automatic attempted tagging of anyone they engage with -- so their clients can know who tried to steal from them.

The RunGunners are based out of the Termean Veinlands in Fenrith, and their custom vehicles handle the soft, dry sand as easily as paved roads. Automotive engineers, mechanics, and armed muscle call the RunGunner corporate town Throttlehold home.

Among the most celebrated guns-for-hire in the known world, the RunGunners have staked their reputation on a peculiar proof of ambition: a city held in the heart of the desert, viable only because the whole of it functions as one enormous Fane — there being no other means by which such a place could survive. That it is powered by a multitude of Hearts of wildly differing personalities gives the city its unmistakable character, each district lurching into the next with the clashing, mismatched quality of a place that was never quite meant to cohere.

pending
create

Scale

Org/Scale/indexresolvedorg

Facts to incorporate

  • Scale is an organization that empowers arbiters to perform bounty hunting.
  • Scale does not hire random people for bounty work; it only trusts empowered arbiters.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
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The Scale

Org/The Scale/indexresolvedorg

Facts to incorporate

  • The Scale is a law body described as non-transparent.
  • Aaron Cross and Joran Davinrock are operatives of the Scale.
JudgeReligious

The Scale serves as the Judge's hand as it seeks to impose order and balance across Færrin. The seat of the Scale's power is their Stronghold -- a citadel in the Opaline Mountains that sits on a conjunction of leylines.

The Scale operates as an extranational form of governance with stronger guarantees than any nation could provide. The organization is split into the following groups, in order of rarity:

  • Pactbrokers oversee contracts between parties, ensuring that both sides hold up their end, no matter what.

  • Arbiters track down those who have escaped justice and deliver them their due.

  • Overseers stop those seeking to seal the Gods away again, returning the planet to the Dark Ages.

  • Timekeepers prevent meddling with the time stream, preventing the creation of paradoxes.

The average person would be most familiar with the Pactbrokers -- in most cities, one can find a member of the Scale who will (for a fee) witness the signing of a contract. Magic imbued in the contract will monitor the signees, and deviating from one's responsibilities will bring the full might of the Scale down on the contract-breaker.

Unlike many organisations that farm such work out to independent contractors, The Scale keeps its bounty hunting strictly in-house — only its own arbiters are empowered to pursue and recover marks.

pending
create

Threshold Authority

Org/Threshold Authority/indexunknownorg

Facts to incorporate

  • The Threshold Authority is the law enforcement organization in the region, also known as 'the TA.'
  • Threshold Authority is a law enforcement entity whose officers wear greenish uniforms bearing the letters TA.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Anaïs

Org/Unsorted/People/Anaïsresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Anaïs is an adventurer, referred to as one of 'the twins.'
  • Anaïs knows Copperjaw.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Anouk

Org/Unsorted/People/Anoukresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Anouk is an adventurer, referred to as one of 'the twins.'
  • Anouk knows an old friend who runs a scrapyard in Sableclutch that is always looking for couriers.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Anzu

Org/Unsorted/People/Anzuresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Anzu is an academic fellow involved with Belvedere.
  • Anzu is from Belvedere.
  • Anzu's family is relatively well-off and involved in different areas of Belvedere.
  • Anzu's father is an archivist in Belvedere.
  • Anzu's mother is not technically a member of Belvedere and handles the family affairs.
  • Anzu was born in a nest.
  • Anzu has a bird companion.
  • Anzu keeps a creature named Othello on their shoulder.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Arctos

Org/Unsorted/People/Arctosresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Arctos are people empowered by the Scale to perform bounty hunting.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Argyle

Org/Unsorted/People/Argyleresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Argyle is a licensed doctor.
  • Argyle is approximately 20 years old in human years.
  • Argyle came from a farm.
  • Argyle's eyes are changing from gold to a bright white, almost bluish color.
  • Argyle's parents are Aaron Cross and Joran Davinrock, who are operatives of the Scale.
  • Argyle knows all members of the Scale.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Atum

Org/Unsorted/People/Atumresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Atum is Benny's father and is located in Belvedere.
  • Atum is Benny's father.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Benny

Org/Unsorted/People/Bennyresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Benny is a child, approximately nine years old, who wears a name tag.
  • Benny is nine years old.
  • Benny was called by the Voidsong.
  • Benny is from Belvedere.
  • Benny does not have a mother present in his life.
  • Benny's father is Atum.
  • Benny is a nine-year-old child.
  • Benny's father is named Atum.
  • Benny likes comics.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Copperjaw

Org/Unsorted/People/Copperjawresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Copperjaw is a dwarven man.
  • Copperjaw has a crude copper prosthetic replacing his missing bottom jaw.
  • Copperjaw bears signs of many past fights, including a mashed-up nose, and continues to get into fights.
  • Copperjaw is approximately 120–130 years old, placing him at the end of middle age by dwarven standards.
  • Copperjaw works at the Sableclutch Scrap scrapyard.
  • Copperjaw runs a junkyard called Sableclutch Scrap.
  • Copperjaw waddles when he walks.
  • Copperjaw uses a giant crusher in his scrapyard to deter unwanted visitors.
  • Copperjaw has an office set up in a converted storage container near the front of his scrapyard.
  • Copperjaw crafted the contents of the metal suitcase.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Elias

Org/Unsorted/People/Eliasunknownperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Elias is a dwarf who serves as quartermaster.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Johnny

Org/Unsorted/People/Johnnyresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Smiler at the Undertable serves as Johnny's trusted supplier for weapons and armor.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Mutagen

Org/Unsorted/People/Mutagenresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Mutagen is a Blackline officer who cannot speak, having lost his voice in an accident during a scuffle.
  • Mutagen is the partner of Officer Smith.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Officer Smith

Org/Unsorted/People/Officer Smithunknownperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Officer Smith is a human Blackline officer in his late forties.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Patchwork Prince

Org/Unsorted/People/Patchwork Princeunknownperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • The Patchwork Prince is a major antagonist, described as an old, defenseless man.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Smiler

Org/Unsorted/People/Smilerresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Smiler is a centaur, about nine feet tall.
  • Smiler is the proprietor of the Undertable pawn shop and also a fence.
  • Smiler wears a stained white tee, multiple yellowish metal bands on his arms, flare gauges with gems in his ears, and has a braided tail and beard with gems throughout.
  • Smiler is acquainted with Johnny, who has dealt with him before.
  • Smiler works at a pawn shop.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Tanner

Org/Unsorted/People/Tannerunknownperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Tanner is incredibly light in weight.
  • Tanner has a bird companion named Othello whose eyes he can see through.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Tywelwyn's

Org/Unsorted/People/Tywelwyn'sresolvedperson

person→org link not in the fact rows; under Org/Unsorted — human to place (§6)

Facts to incorporate

  • Tywelwyn's are two people who are particularly good at crafting but do not run a store.
  • One of Tywelwyn's twins is male.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Embercall

Phenomena/Embercallresolvedphenomenon

Facts to incorporate

  • Embercall is a signal or song that a radar dish may receive; the dish could potentially be tuned away from Embercall to receive the Voidsong instead.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Fane

Phenomena/Faneresolvedphenomenon

Facts to incorporate

  • A Fane is a magical construct whose presence is dictated by a heart.
  • The size of a Fane is directly related to the amount of magical energy available to its sustaining heart.
  • Multiple hearts can maintain the same Fane to cover larger areas; this approach is used by large organizational headquarters.
  • When hearts with different personalities are combined in one Fane, the result has a patchwork appearance.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
rewrite

Voidsong

Phenomena/Harmony/Voidsongresolvedphenomenon

Facts to incorporate

  • The Voidsong is a signal that a radar dish could be tuned to receive.
Choral
Traditions
Divine, Occult

You dreamt of a riverbank. Wildflowers, unfamiliar yet beautiful, cradled your body. The warmth of twin suns kissed your face, and a soft breeze carried the scent of earth and water. Across the river, a grand city rose—its architecture strange, unplaceable.

Someone lay beside you in the flowers. They were breathtaking, yet their features slipped from your mind before they could settle, like mist in the morning light. They sang.

The song held you, bound by its melody. Minutes, hours—it didn’t matter. The tune was haunting, filled with loneliness, longing. Even as the dream faded, pulling you back to waking, the song remained.

It had carved itself into your soul.

Now awake, it lingers at the edge of perception. You cannot recall the notes, yet the melody is unmistakable—a funeral dirge, or a call to action.

Months pass. Others have heard it too. They surface in radio broadcasts, in screamsheet editorials, in whispered conversations. Some call it revelation. Others claim it’s a trap. Some fear it is not of this world at all.

They call it the Voidsong.

The world is divided. The faithful and the fearful, the seekers and the skeptics. You know only one thing: it is real.

And it wants something.

Whatever life you led before, the Voidsong has marked you. The need for answers burns within you. Your search leads you to Hallia, to Iconoclasm.

pending
create

Zorbon

Phenomena/Zorbonresolvedphenomenon

Facts to incorporate

  • Zorbon is a phenomenon involving mushrooms believed to be present in radio broadcasts and food; tinfoil hats are thought to protect against it.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

slides

Phenomena/slidesunknownphenomenon

Facts to incorporate

  • Slides are a travel technology that allows movement to locations outside city limits; their use is restricted within city limits for security reasons.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Aaron Cross

needs-placement/Aaron Crossunknown

kind is unknown; human to classify + place (§6)

Facts to incorporate

  • Aaron Cross is Argyle's parent and an operative of the Scale.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Helmstier

needs-placement/Helmstierunknown

kind is unknown; human to classify + place (§6)

Facts to incorporate

  • Helmstier is a small town in the mountains on the border between two countries.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Joran Davinrock

needs-placement/Joran Davinrockunknown

kind is unknown; human to classify + place (§6)

Facts to incorporate

  • Joran Davinrock is Argyle's parent and an operative of the Scale.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

Sentience Distributor

needs-placement/Sentience Distributorunknownitem

kind=item has no corpus folder; human to place (§6)

Facts to incorporate

  • The Sentience Distributor is an arcane enchanted item that spreads a signal.
  • The Sentience Distributor is very fragile.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

The Last Stop

needs-placement/The Last Stopunknown

kind is unknown; human to classify + place (§6)

Facts to incorporate

  • The Last Stop is a bar in Helmstier run by a half-elven barkeep.
  • The Last Stop's name is a multifaceted joke: it is the last stop of the night, and the last stop on the border before entering or leaving the country.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending
create

the Heart

needs-placement/the Heartresolved

kind is unknown; human to classify + place (§6)

Facts to incorporate

  • The Heart is a deity or group of deities with many churches in Sableclutch.

Nothing written yet — open the Edit tab and write the page from the facts above.

pending

Unplaced facts (5)

Ambiguous resolution — surfaced with candidates for the human.

Registry additions (17)

Proposed new entities — applied to entity.kdl by just heartwood-apply when approved.